![]() ![]() The only rapture that could perhaps come close to this bliss in our lifetime was the bliss felt when multiple blocks were dished out in a single possession. The joys of blocking a center/power forward with your smallest guards in a moment of desperation were unparalleled. For example, Takashi, the most difficult video game sub-boss of the 21st century, was easily eight feet tall and blocked practically any shot.Įngaging voice work and a great filler soundtrack made for delightful pick-up games. Boss battles called for carefully selected teams as each boss excelled at a different component of basketball. Despite a limited create-a-player feature, it was extremely engrossing when conquering and taking players from NBA teams. The game’s over-the-top charm mixed perfectly with the player variety as playing with Steve Francis felt significantly different than Theo Ratliff.Ĭity Circuit was the game’s “career” mode. NBA Street was remarkably easy to pick up and play, while experienced players could annihilate newcomers with quick ball movement and the surprisingly deep fakeout system. Gamebreakers were almost impossible to defend, swung the game by as many as four points, and created an intriguing reward for excessive showmanship. If you amassed enough trick points, you could cash them in for a timed Gamebreaker. Goaltending and out of bounds did not exist, so one had to be prepared for maddening blocks on trampoline-park-height jumps. Over-the-top physical dunks and absurd takeouts were chained together to boost a trick meter. All of the 29 NBA teams had five representatives, and players could build their own dream team via a “City Circuit” conquering mode. NBA Street, the first of EA Sports Big’s long line of “Street” sports games, was three-on-three blacktop basketball games to 21 points. The company had a critical hit with PlayStation 2 launch title SSX, but it wasn’t until June of 2001 that EA unleashed its biggest beast. Nba street homecourt roster series#While only released on PlayStation 2 and GameCube in 2001, NBA Street picked up where NBA Jam left off in 1994.Īfter NBA Jam became a cultural phenomenon in 1993, the franchise’s momentum slowed down after a series of not-so-well-received releases.ĮA Sports Big was created to capitalize on the new console generation’s hardware and develop games for the exponentially growing alternative and extreme sports crowd. This week’s Throwback Thursday highlights a pioneer that set the tone of sports gaming for a number of years. ![]()
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